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Revision as of 10:57, 3 May 2012 by Sorcerer (talk | contribs) (Relevant threads)
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Effectively, you and pretty much everyone present are not playing so much as being together while nominal play is happening.

Relevant threads

Coined by Walt Freitag in 2004, Zilchplay (split from Understanding: the "it")

Dust-storm warning: In The Provisional Glossary (2004), I described it as A type of Simulationism by default, because in the absence of a desire to actively pursue a Gamist or Narrativist agenda the only focus is on exploration. This was grossly incorrect.

Much better: 2006 HERO System, M&M and assessing incoherence