Difference between revisions of "Zilchplay"

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Coined by Walt Freitag in 2004, [http://www.indie-rpgs.com/archive/index.php?topic=9781.0 Zilchplay (split from Understanding: the "it")]
 
Coined by Walt Freitag in 2004, [http://www.indie-rpgs.com/archive/index.php?topic=9781.0 Zilchplay (split from Understanding: the "it")]
  
Dust-storm warning: In [http://indie-rpgs.com/_articles/glossary.html The Provisional Glossary] (2004), I described it as ''A type of Simulationism by default, because in the absence of a desire to actively pursue a Gamist or [[Narrativist agenda the only focus is on exploration.'' This was grossly incorrect.
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Dust-storm warning: In [http://indie-rpgs.com/_articles/glossary.html The Provisional Glossary] (2004), I described it as ''A type of Simulationism by default, because in the absence of a desire to actively pursue a Gamist or Narrativist agenda the only focus is on exploration.'' This was grossly incorrect.
  
 
Much better: 2006 [http://www.indie-rpgs.com/archive/index.php?topic=19543.0 HERO System, M&M and assessing incoherence]
 
Much better: 2006 [http://www.indie-rpgs.com/archive/index.php?topic=19543.0 HERO System, M&M and assessing incoherence]

Revision as of 10:57, 3 May 2012

Effectively, you and pretty much everyone present are not playing so much as being together while nominal play is happening.

Relevant threads

Coined by Walt Freitag in 2004, Zilchplay (split from Understanding: the "it")

Dust-storm warning: In The Provisional Glossary (2004), I described it as A type of Simulationism by default, because in the absence of a desire to actively pursue a Gamist or Narrativist agenda the only focus is on exploration. This was grossly incorrect.

Much better: 2006 HERO System, M&M and assessing incoherence