Difference between revisions of "Zilchplay"

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Desiring characters to be active particpants in an imagined world, but also to do as little as possible to make that shared imagining happen. A type of [[Simulationism]] by default, because in the absence of a desire to actively pursue a [[Gamist]] or [[Narrativist]] agenda the only focus is on exploration. A controversial term, coined by Walt Freitag; see [http://www.indie-rpgs.com/archive/index.php?topic=9781.0 Zilchplay (split from Understanding: the "it")].
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== Relevant threads ==
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Desiring characters to be active particpants in an imagined world, but also to do as little as possible to make that shared imagining happen.  
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Coined by Walt Freitag in [http://www.indie-rpgs.com/archive/index.php?topic=9781.0 Zilchplay (split from Understanding: the "it")]
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Dust-storm warning: In [], I described it as ''A type of [[Simulationism]] by default, because in the absence of a desire to actively pursue a [[Gamist]] or [[Narrativist]] agenda the only focus is on exploration.'' This was grossly incorrect.
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2006 [http://www.indie-rpgs.com/archive/index.php?topic=19543.0 HERO System, M&M and assessing incoherence]

Revision as of 10:49, 3 May 2012


Relevant threads

Desiring characters to be active particpants in an imagined world, but also to do as little as possible to make that shared imagining happen.

Coined by Walt Freitag in Zilchplay (split from Understanding: the "it")

Dust-storm warning: In [], I described it as A type of Simulationism by default, because in the absence of a desire to actively pursue a Gamist or Narrativist agenda the only focus is on exploration. This was grossly incorrect.

2006 HERO System, M&M and assessing incoherence