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  • ...known to the protagonist characters. The term was first presented in ''The Sorcerer's Soul''. Compare to the group-based and more general Technique of [[Storym
    539 bytes (73 words) - 10:56, 10 May 2012
  • ...mal version of [[Positioning]]. The term was first presented in the game ''Sorcerer''.
    174 bytes (21 words) - 21:16, 21 February 2011
  • ...ative choice necessary for a player. The term is taken from the rules of ''Sorcerer''. See also [[Kicker]].
    239 bytes (35 words) - 14:18, 20 February 2011
  • Sorcerer: What will you do to get what you want? (implies that there are some thing
    1 KB (168 words) - 10:33, 17 July 2012
  • Sorcerer, Trollbabe, Apocalypse World, Dust Devils
    1 KB (177 words) - 09:39, 7 May 2012
  • ...ge. Or to put it a little differently, this is why you do not roll dice in Sorcerer when your character decides to fire a bullet into a tree for fun when he ri ...s) or by including timing as a dynamic mechanic for smaller-scale actions (Sorcerer).
    6 KB (1,016 words) - 16:57, 20 July 2012
  • ...ed with the dice/etc as the ultimate authority of success or failure (e.g. Sorcerer) or with the dice/etc outcome being potentially adjusted by a metagame mech
    4 KB (669 words) - 13:12, 24 June 2012
  • ...premeditated, passionate, and unguarded fashion as in Trollbabe. There are Sorcerer games I've played that I cannot compose actual play posting for because I s
    9 KB (1,611 words) - 08:58, 17 July 2012
  • ...me roll). Results of the actions are all then established in order. (Zero, Sorcerer, Trollbabe, In a Wicked Age ...)
    6 KB (992 words) - 13:54, 10 May 2012