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Revision as of 22:48, 17 July 2012 by Sorcerer (talk | contribs)
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You've got a character - floating there in a void, represented only by your character sheet. The game has a setting - huge, sprawling, detailed.

In play, however, your and the others' characters are located somewhere in that setting, interacting with the features and individuals right there.

The Situation of play is exactly that: this narrowing of focus right upon the characters' circumstances and points of view, an extreme specification of their [i]general[/i] identities as created entities and of the setting's broader scope.

In other words, you don't really play your characters, full stop, but rather, you play your characters in a, specifically this situation.

Situation's origin




in media res



fully emergent


Dynamic interaction between specific characters and small-scale setting elements; Situations are divided into scenes. A component of Exploration, considered to be the "central node" linking Character and Setting, and which changes according to System. See also Kicker, Bang, and Challenge.