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Revision as of 12:20, 16 July 2012 by Sorcerer (talk | contribs)
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This is so obvious. "I kill him!" "No, you wouldn't do that." "I, uh, I just said I did?" "No, you don't. You didn't start. You wouldn't do that."

Except when it's not obvious, right? "Wait a minute ... I tried to say 'I kill him' about ten times during that scene, and somehow I never got a chance. Or when I did, you treated it like my character was just thinking about it, not starting to do it."

I don't anyone who likes their characters getting railroaded, which is why I think it's flatly Dysfunctional.


Control of a player-character's decisions, or opportunities for decisions, by another person (not the player of the character) in any way which breaks the Social Contract for that group, in the eyes of the character's player. The term describes an interpretation of a social and creative outcome rather than any specific Technique, but subtly or unsubtly entails the use of Force. Commonly responded to with various forms of My Guy tactics.