Difference between revisions of "Purist For System"

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Check out GURPS, DC Superheroes, and EABA. You'll see what I mean.
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Check out GURPS, FUDGE, DC Superheroes, and EABA. You'll see what I mean.
  
Sometimes a game like this does focus on a given genre or topic, like the second one in my short list, but a lot of them don't and present their central mathematical formula or point-structure to be dressed up in whatever setting you want. It always seems to feel or be the same game in any setting, though.
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Sometimes a game like this does focus on a given genre or topic, like the third one in my short list, but a lot of them don't and present their central mathematical formula or point-structure to be dressed up in whatever setting you want. It always seems to feel or be the same game in any setting, though.
  
 
== Jargon ==
 
== Jargon ==
  
A category of design which applies a distinct mathematical concept or set of relationships throughout all the simulated physical and other in-game causes; it is often used as a chassis for a wide variety of possible settings, characters, and situations. See [http://www.indie-rpgs.com/articles/15/ Simulationism: the Right to Dream].
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A category of design which applies a distinct mathematical concept or set of relationships throughout all the simulated physical and other in-game causes; it is often used as a chassis for a wide variety of possible settings, characters, and situations. Such design often facilitates [[Simulationist]] play, at least historically. See [http://www.indie-rpgs.com/articles/15/ Simulationism: the Right to Dream].

Latest revision as of 09:42, 7 May 2012

Check out GURPS, FUDGE, DC Superheroes, and EABA. You'll see what I mean.

Sometimes a game like this does focus on a given genre or topic, like the third one in my short list, but a lot of them don't and present their central mathematical formula or point-structure to be dressed up in whatever setting you want. It always seems to feel or be the same game in any setting, though.

Jargon

A category of design which applies a distinct mathematical concept or set of relationships throughout all the simulated physical and other in-game causes; it is often used as a chassis for a wide variety of possible settings, characters, and situations. Such design often facilitates Simulationist play, at least historically. See Simulationism: the Right to Dream.