Points of Contact

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Revision as of 23:34, 3 March 2011 by Miskatonic (talk | contribs) (moved Points of contact to Points of Contact)
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The steps of rules-consultation, either in the text or internally, per unit of established imaginary content. This is not the same as the long-standing debate between Rules-light and Rules-heavy systems; either low or high Points of Contact systems can rely on strict rules. See Vanilla and Pervy, Pervy in my head, Cannot stand cutesie-poo terms, Pervy Sim, points of contact, accessibility.