Participationism

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Revision as of 10:01, 7 May 2012 by Sorcerer (talk | contribs) (Jargon)
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I get it. This is Herbie's big epic saga, and we're playing the heroes in it. No stress, no muss, no dissent, no bullshit. How does Herbie do it?

Session by session, he doesn't let things stall out by holding back information, letting everyone mill around too long, not letting anything happen until they all hit Button X. He moves things along to make sure that we get opportunities and keep learning important stuff, without basically forcing "you do this now" down our throats. He never ever runs lame-ass waiting around and maundering in anticipation of how good his story is going to be later.

It's not just Herbie either. Our game works because we know our job is to enjoy his story and to play our characters to the hilt, in the roles that we are all secure they hold in that story. He's not trying to fool us and we're not trying to pretend that the story emerges right there in play as if from the ether.

Jargon

The Technique of using Force without the Black Curtain; contrast with Illusionism. Term coined by Mike Holmes.