Difference between revisions of "Oujia-board role-playing"

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== Jargon ==
 
== Jargon ==
 
A form of [[Illusionism]] practiced among all the participants upon one another to conceal both [[Step On Up]] and [[Story Now]] priorities from one another. Term coined by Ron Edwards; see [http://www.indie-rpgs.com/_articles/narr_essay.html Narrativism: Story Now].
 
A form of [[Illusionism]] practiced among all the participants upon one another to conceal both [[Step On Up]] and [[Story Now]] priorities from one another. Term coined by Ron Edwards; see [http://www.indie-rpgs.com/_articles/narr_essay.html Narrativism: Story Now].
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[[Category:Techniques]]

Latest revision as of 11:47, 16 July 2012

"We don't have an 'agenda,' we just play." "Playing is its own reward."

I call bullshit. If the group is getting something they really like and want out of play, it's because they're doing something to make that happen. If they play in such a way that

Functional version: it works, the fun is real, and that's a fine thing. Often the case for groups who enjoy Vanilla Narrativism and avoid the word "story" because they associate it with Railroading.

Dysfunctional version: someone's receiving some Railroading, either most everyone by one person or everyone on everyone else, and no one can admit it. In this case, play typically devolves into Zilchplay.

Jargon

A form of Illusionism practiced among all the participants upon one another to conceal both Step On Up and Story Now priorities from one another. Term coined by Ron Edwards; see Narrativism: Story Now.