My Life with Master

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2003; by Paul Czege; Halfmeme Press; 2004 Diana Jones Award Available: My Life with Master

Social Contract

I Will Not Abandon You Three to six people, possible for single-session play but usually better with more than one session


Setting features Context: Fixed - play minions of a mad genius Time & place: a European setting during the Gothic period Preparation: No pre-session preparation, absolutely necessary group Master creation

Character features Attributes: Self-Loathing, Weariness, Love; no skills Conditional parameters: More than Human (with an exception), Less than Human (with an exception) Character ownership: extreme, fixed, and unchanging Emotion mechanic: technically all three attributes, with no constraining power Relationship mechanic: Connections, associated with Love score Character death: only possible in Epilogue; unrelated to damage sustained during play

During play Global scores: Reason and Fear Endgame: one for the whole game, triggered by successfully defying the Master under certain numerical conditions; includes the fixed outcome of the Master's death Epilogue: for player-character fates, based on final scores GM: one person throughout play, includes all four Authorities

Scene framing: unconstructed round-robin for Spotlight, optional player requests Conflict resolution: Scene scale, typically only one roll is made for a significant amount of player-character spotlight IIEE: I/IEE Fortune mechanic: Whole-scene; number of dice Influence mechanic: ordinary resolution becomes this if the minion tries to resist a command; it's the extreme version in which failure means you must obey Modifying mechanic: Intimacy/Desperation/Sincerity die, including Escalation Setting impact: the Horror Revealed

One-stop Creative Agenda blurb

Story Now: the Premise is typically some version of identifying yourself through a powerful person's control over you, and the consequences of acquiescing to or defying that person

External links

Halfmeme Press forum at the Forge