Difference between revisions of "My Life with Master"

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(Created page with "== Publication == 2003; by Paul Czege; Halfmeme Press; 2004 Diana Jones Award Available: [http://www.halfmeme.com/master.html My Life with Master] == Social Contract == [[I Will...")
 
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== Techniques ==
 
== Techniques ==
 
'''Setting features'''
 
'''Setting features'''
Context: Fixed - play minions of a mad genius
+
Context: Fixed - play minions of a mad genius.
Time & place: a European setting during the Gothic period
+
Time & place: a European setting during the Gothic period.
[[Preparation]]: No pre-session preparation, absolutely necessary group Master creation
+
[[Preparation]]: No pre-session preparation, absolutely necessary group Master creation.
  
 
'''Character features'''
 
'''Character features'''
[[Attributes]]: Self-Loathing, Weariness, Love; no skills
+
[[Attributes]]: Self-Loathing, Weariness, Love; no skills.
[[Conditional parameters]]: More than Human (with an exception), Less than Human (with an exception)
+
[[Conditional parameters]]: More than Human (with an exception), Less than Human (with an exception).
[[Character ownership]]: extreme, fixed, and unchanging
+
[[Character ownership]]: extreme, fixed, and unchanging.
[[Emotion mechanic]]: technically all three attributes, with no constraining power
+
[[Emotion mechanic]]: technically all three attributes, with no constraining power.
[[Relationship mechanic]]: Connections, associated with Love score
+
[[Relationship mechanic]]: Connections, associated with Love score.
[[Character death]]: only possible in Epilogue; unrelated to damage sustained during play
+
[[Character death]]: only possible in Epilogue; unrelated to damage sustained during play.
  
 
'''During play'''
 
'''During play'''
[[Global scores]]: Reason and Fear
+
[[Global scores]]: Reason and Fear.
[[Endgame]]: one for the whole game, triggered by successfully defying the Master under certain numerical conditions; includes the fixed outcome of the Master's death
+
[[Endgame]]: one for the whole game, triggered by successfully defying the Master under certain numerical conditions; includes the fixed outcome of the Master's death.
[[Epilogue]]: for player-character fates, based on final scores
+
[[Epilogue]]: for player-character fates, based on final scores.
[[GM]]: one person throughout play, includes all four Authorities
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[[GM]]: one person throughout play, includes all four Authorities.
  
[[Scene framing]]: unconstructed round-robin for Spotlight, optional player requests
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[[Scene framing]]: unconstructed round-robin for Spotlight, optional player requests.
[[Conflict resolution]]: Scene scale, typically only one roll is made for a significant amount of player-character spotlight
+
[[Conflict resolution]]: Scene scale, typically only one roll is made for a significant amount of player-character spotlight.
IIEE: I/IEE
+
IIEE: I/IEE.
[[Fortune mechanic]]: Whole-scene; number of dice
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[[Fortune mechanic]]: Whole-scene; number of dice.
[[Influence mechanic]]: ordinary resolution becomes this if the minion tries to resist a command; it's the extreme version in which failure means you must obey
+
[[Influence mechanic]]: ordinary resolution becomes this if the minion tries to resist a command; it's the extreme version in which failure means you must obey.
[[Modifying mechanic]]: Intimacy/Desperation/Sincerity die, including Escalation
+
[[Modifying mechanic]]: Intimacy/Desperation/Sincerity die, including Escalation.
[[Setting impact]]: the Horror Revealed
+
[[Setting impact]]: the Horror Revealed.
  
 
== One-stop Creative Agenda blurb ==
 
== One-stop Creative Agenda blurb ==

Revision as of 15:00, 14 July 2012

Publication

2003; by Paul Czege; Halfmeme Press; 2004 Diana Jones Award Available: My Life with Master

Social Contract

I Will Not Abandon You Three to six people, possible for single-session play but usually better with more than one session

Techniques

Setting features Context: Fixed - play minions of a mad genius. Time & place: a European setting during the Gothic period. Preparation: No pre-session preparation, absolutely necessary group Master creation.

Character features Attributes: Self-Loathing, Weariness, Love; no skills. Conditional parameters: More than Human (with an exception), Less than Human (with an exception). Character ownership: extreme, fixed, and unchanging. Emotion mechanic: technically all three attributes, with no constraining power. Relationship mechanic: Connections, associated with Love score. Character death: only possible in Epilogue; unrelated to damage sustained during play.

During play Global scores: Reason and Fear. Endgame: one for the whole game, triggered by successfully defying the Master under certain numerical conditions; includes the fixed outcome of the Master's death. Epilogue: for player-character fates, based on final scores. GM: one person throughout play, includes all four Authorities.

Scene framing: unconstructed round-robin for Spotlight, optional player requests. Conflict resolution: Scene scale, typically only one roll is made for a significant amount of player-character spotlight. IIEE: I/IEE. Fortune mechanic: Whole-scene; number of dice. Influence mechanic: ordinary resolution becomes this if the minion tries to resist a command; it's the extreme version in which failure means you must obey. Modifying mechanic: Intimacy/Desperation/Sincerity die, including Escalation. Setting impact: the Horror Revealed.

One-stop Creative Agenda blurb

Story Now: the Premise is typically some version of identifying yourself through a powerful person's control over you, and the consequences of acquiescing to or defying that person

External links

Halfmeme Press forum at the Forge