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This term is used in several different ways.

  1. A sequence of large-scale changes in setting and actions of NPCs which stimulate conflicts, especially when planned to occur well in advance of play
  2. a version of #1 generated through publications and expected to be implemented by customers in their games, usually through the agency of the GM, which override players' degree of choice regarding their characters' role, which is to say, which require significant use of Force, usually by the GM.