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Play which includes incompatible Creative Agenda expectations among participants, typically leading either to full-blown Agenda Clash or to Zilchplay. Incoherent play is considered to contribute to Dysfunctional play, but does not define it. Incoherence may be applied indirectly to game rules.

In practice, discussions have referred to game texts as Incoherent in this sense, to indicate that the text includes instructions and recommendations that if followed, would promote Agenda Clashes among the participants.

Abashedness represents a minor, correctable form of Incoherence.

Relevant links

2006 Incoherent Play and Bucket Seats