From Big Model Wiki
Revision as of 10:02, 7 May 2012 by Sorcerer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


A family of Techniques in which a GM, usually in the interests of story creation, exerts Force over player-character decisions, in which he or she has authority over resolution-outcomes, and in which he tries to maintain a Black Curtain to conceal his control over events. See Illusionism: a new look and a new approach and Illusionism and GNS. Term coined by Paul Elliott.