Difference between revisions of "Illusionism"

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A family of [[Techniques]] in which a [[GM]], usually in the interests of story creation, story creation, exerts [[Force]] over player-character decisions, in which he or she has authority over resolution-outcomes, and in which the players do not necessarily recognize these features. See [http://indie-rpgs.com/archive/index.php?topic=4232 Illusionism: a new look and a new approach] and [http://indie-rpgs.com/archive/index.php?topic=4232 Illusionism and GNS]. Term coined by Paul Elliott.
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== Jargon ==
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A family of [[Techniques]] in which a [[GM]], usually in the interests of story creation, exerts [[Force]] over player-character decisions, in which he or she has authority over resolution-outcomes, and in which he tries to maintain a [[Black Curtain]] to conceal his control over events. See [http://indie-rpgs.com/archive/index.php?topic=4232 Illusionism: a new look and a new approach] and [http://indie-rpgs.com/archive/index.php?topic=4232 Illusionism and GNS]. Term coined by Paul Elliott.

Latest revision as of 10:02, 7 May 2012

Jargon

A family of Techniques in which a GM, usually in the interests of story creation, exerts Force over player-character decisions, in which he or she has authority over resolution-outcomes, and in which he tries to maintain a Black Curtain to conceal his control over events. See Illusionism: a new look and a new approach and Illusionism and GNS. Term coined by Paul Elliott.