Difference between revisions of "GMing Tasks"

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A family of tasks which are necessary to establish the [[Components of Exploration]] as play proceeds. They all concern [[Credibility]] regarding [[Scene Framing]], [[IIEE]], and [[Resolution]]. Significantly, not all instances of role-playing include the same GMing tasks or organize them in the same way; using the term "[[GM]]" or "GMing" is often problematic as different people organize and negotiate GMing tasks differently. See [http://www.indie-rpgs.com/articles/25/ Narrativism: Story Now] for a list of GMing tasks.
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== Jargon ==
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A family of tasks which are necessary to establish the [[Components of Exploration]] as play proceeds. They all concern [[Credibility]] regarding [[Scene Framing]], [[IIEE]], and [[Resolution]].  
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- rules-applier and interpreter, as in "referee" - in-game-world time manager - changer of scenes - color provider - ensurer of protagonist screen time - regulator of pacing (in real time) - authority over what information can be acted upon by which characters - authority over internal plausibility - "where the buck stops" in terms of establishing the Explorative content - social manager of who gets to speak when
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A given role-playing experience must have these things - therefore is no such thing as "GM-less" play. But which of these require(s) enforcing varies greatly, as does whether they are concentrated into a particular person, and as does whether that person is openly acknowledged as such. GMing Task-''Distributed'' play is certainly possible.
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== Confusions ==
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Not all instances of role-playing include the same GMing tasks or organize them in the same way, so what the GM does in game X may not be the same thing in game Y. That's why assuming special properties into the term "[[The GM]]" causes a lot of problems, especially when it's supposed to include ''all'' the tasks.
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[http://www.indie-rpgs.com/articles/25/ Narrativism: Story Now] includes a list of GMing tasks.

Revision as of 14:59, 4 May 2012

Jargon

A family of tasks which are necessary to establish the Components of Exploration as play proceeds. They all concern Credibility regarding Scene Framing, IIEE, and Resolution.

- rules-applier and interpreter, as in "referee" - in-game-world time manager - changer of scenes - color provider - ensurer of protagonist screen time - regulator of pacing (in real time) - authority over what information can be acted upon by which characters - authority over internal plausibility - "where the buck stops" in terms of establishing the Explorative content - social manager of who gets to speak when

A given role-playing experience must have these things - therefore is no such thing as "GM-less" play. But which of these require(s) enforcing varies greatly, as does whether they are concentrated into a particular person, and as does whether that person is openly acknowledged as such. GMing Task-Distributed play is certainly possible.

Confusions

Not all instances of role-playing include the same GMing tasks or organize them in the same way, so what the GM does in game X may not be the same thing in game Y. That's why assuming special properties into the term "The GM" causes a lot of problems, especially when it's supposed to include all the tasks.


Narrativism: Story Now includes a list of GMing tasks.