Difference between revisions of "GM-ful play"

From Big Model Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
 
{{Template:Techniques}}
 
{{Template:Techniques}}
 +
 +
You're heard of "GM-less" games, right? Except that there aren't any. Typically when people say that, what they mean is that the various things that GMs traditionally do are now distributed around the group in some way. So GM-ful is a much more sensible term.
 +
 +
== Jargon ==
 +
 
The [[Technique]] of distributing [[GMing Tasks]] across all the members of a role-playing group, up to and including re-distributing them during play, as opposed to concentrating them in one person. Coined by Emily Care Boss. See [http://indie-rpgs.com/archive/index.php?topic=420 An approach for mechanics and innovation].
 
The [[Technique]] of distributing [[GMing Tasks]] across all the members of a role-playing group, up to and including re-distributing them during play, as opposed to concentrating them in one person. Coined by Emily Care Boss. See [http://indie-rpgs.com/archive/index.php?topic=420 An approach for mechanics and innovation].

Latest revision as of 01:05, 6 May 2012

You're heard of "GM-less" games, right? Except that there aren't any. Typically when people say that, what they mean is that the various things that GMs traditionally do are now distributed around the group in some way. So GM-ful is a much more sensible term.

Jargon

The Technique of distributing GMing Tasks across all the members of a role-playing group, up to and including re-distributing them during play, as opposed to concentrating them in one person. Coined by Emily Care Boss. See An approach for mechanics and innovation.