Difference between revisions of "Dial"

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(Created page with "A feature of System by which a given aspect of the imaginary material may be increased or decreased, in terms of Effectiveness, Color, or Points-of-Contact. Depending on the syst...")
 
 
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A feature of System by which a given aspect of the imaginary material may be increased or decreased, in terms of Effectiveness, Color, or Points-of-Contact. Depending on the system, dials may be "spun" before play (in which case their value is expected to be fixed) or during play. The term was first presented in Champions Millenium.
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A feature of [[System]] by which a given aspect of the imaginary material may be increased or decreased, in terms of [[Effectiveness]], [[Color]], or [[Points-of-Contact]]. Depending on the system, dials may be "spun" before play (in which case their value is expected to be fixed) or during play. The term was first presented in ''Champions Millenium''.

Latest revision as of 20:49, 21 February 2011

A feature of System by which a given aspect of the imaginary material may be increased or decreased, in terms of Effectiveness, Color, or Points-of-Contact. Depending on the system, dials may be "spun" before play (in which case their value is expected to be fixed) or during play. The term was first presented in Champions Millenium.