Difference between revisions of "Creative Agenda"

From Big Model Wiki
Jump to navigation Jump to search
Line 17: Line 17:
[[Category: Key concept]]
[[Category: Key concepts]]

Revision as of 11:45, 17 July 2012

Plain talk

The arrow in the picture


The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: Step On Up (Gamist), The Right to Dream (Simulationist), and Story Now (Narrativist). This definition replaces all uses of "Premise" in GNS and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all Components of Exploration, but most especially System.

Failures or absence of Creative Agenda

Agenda Clash