Difference between revisions of "Creative Agenda"

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{{Template:CreativeAgenda}}The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: [[Step On Up]] (Gamist), [[The Right to Dream]] (Simulationist), and [[Story Now]] (Narrativist). This definition replaces all uses of "[[Premise]]" in [[GNS]] and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all [[Components of Exploration]], but most especially [[System]].
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{{Template:CreativeAgenda}}
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Plain talk
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== The arrow in the picture ==
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== Jargon ==
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The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: [[Step On Up]] (Gamist), [[The Right to Dream]] (Simulationist), and [[Story Now]] (Narrativist). This definition replaces all uses of "[[Premise]]" in [[GNS]] and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all [[Components of Exploration]], but most especially [[System]].
  
 
== Failures or absence of Creative Agenda ==
 
== Failures or absence of Creative Agenda ==

Revision as of 13:30, 7 May 2012

Plain talk

The arrow in the picture

Jargon

The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: Step On Up (Gamist), The Right to Dream (Simulationist), and Story Now (Narrativist). This definition replaces all uses of "Premise" in GNS and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all Components of Exploration, but most especially System.

Failures or absence of Creative Agenda

Agenda Clash

Incoherence

Zilchplay