Difference between revisions of "Creative Agenda"

From Big Model Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{{Template:CreativeAgenda}}The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: [[Step On Up]] (Gamist), [[The Right to Dream]] (Simulationist), and [[Story Now]] (Narrativist). This definition replaces all uses of "[[Premise]]" in [[GNS]] and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all [[Components of Exploration]], but most especially [[System]].
 
{{Template:CreativeAgenda}}The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: [[Step On Up]] (Gamist), [[The Right to Dream]] (Simulationist), and [[Story Now]] (Narrativist). This definition replaces all uses of "[[Premise]]" in [[GNS]] and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all [[Components of Exploration]], but most especially [[System]].
 +
 +
== Failures or absence of Creative Agenda ==
 +
 +
[[Agenda Clash]]
 +
 +
[[Incoherence]]
 +
 +
[[Zilchplay]]
  
 
[[Category: Key concept]]
 
[[Category: Key concept]]

Revision as of 10:00, 4 May 2012

The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: Step On Up (Gamist), The Right to Dream (Simulationist), and Story Now (Narrativist). This definition replaces all uses of "Premise" in GNS and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all Components of Exploration, but most especially System.

Failures or absence of Creative Agenda

Agenda Clash

Incoherence

Zilchplay