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Color = the inspiring details of character, setting, situation and system.

Here's a character (with a hint of situation): a person having an illicit affair.

Here's the character, colored in: a man in his early 30s, well-off, married, educated, owning property, childless, having an illicit affair with another man, with whom he is not in love.

Here's a setting for him: a city with a substantial economic gap between its rich and its poor.

Here's the setting, colored in: London in the early 1700s.

Color is important, it's what makes character, setting, situation and system vivid.


Imagined details about any or all of System, Character, Setting, or Situation, added in such a way that does not change aspects of action or resolution in the imagined scene. One of the Components of Exploration.

Relevant threads

A quick explanation: 2009 Trying to understand where color stops and system begins

A list of more threads about Color can be found in: 2003 How does one Explore Colour?

Other relevant links

Blog post, 2006-02-16 : Throwing It Open: Color

What I made, what the DM saw, what I played, and an especially illustrative example here