Difference between revisions of "Authority"

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The privilege given to a person, process, or written material to establish anything into the [[Shared Imaginary Space]]. A controversial topic; see also [[Credibility]].
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The acknowledged role of a given person to establish anything into the [[Shared Imagined Space]].  
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Content authority - over what we're calling back-story, e.g. whether Sam is a KGB mole, or which NPC is boinking whom. This includes preparing such information at any point as well as revealing it in play.
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Plot authority - over crux-points in the knowledge base at the table - now is the time for a revelation! - typically, revealing content, although notice it can apply to player-characters' material as well as GM material - and look out, because within this authority lies the remarkable pitfall of wanting (for instances) revelations and reactions to apply precisely to players as they do to characters.
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Situational authority - over who's there, what's going on - scene framing would be the most relevant and obvious technique-example, or phrases like "That's when I show up!" from a player.
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Narrational authority - saying how it happens, what happens - I'm suggesting here that this is best understood as a feature of resolution (including the entirety of IIEE), and not to mistake it for describing what the castle looks like, for instance; I also suggest it's far more shared in application than most role-players realize.
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See also [[Credibility]].
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== Relevant threads ==
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[http://www.indie-rpgs.com/archive/index.php?topic=20791.0 Silent Railroading and the Intersection of Scenario Prep & Player Authorship]

Revision as of 10:12, 4 May 2012

The acknowledged role of a given person to establish anything into the Shared Imagined Space.

Content authority - over what we're calling back-story, e.g. whether Sam is a KGB mole, or which NPC is boinking whom. This includes preparing such information at any point as well as revealing it in play.

Plot authority - over crux-points in the knowledge base at the table - now is the time for a revelation! - typically, revealing content, although notice it can apply to player-characters' material as well as GM material - and look out, because within this authority lies the remarkable pitfall of wanting (for instances) revelations and reactions to apply precisely to players as they do to characters.

Situational authority - over who's there, what's going on - scene framing would be the most relevant and obvious technique-example, or phrases like "That's when I show up!" from a player.

Narrational authority - saying how it happens, what happens - I'm suggesting here that this is best understood as a feature of resolution (including the entirety of IIEE), and not to mistake it for describing what the castle looks like, for instance; I also suggest it's far more shared in application than most role-players realize.

See also Credibility.

Relevant threads

Silent Railroading and the Intersection of Scenario Prep & Player Authorship