Difference between revisions of "Abashed"

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Game design which displays features of one or more [[Creative Agenda]] that, in their applications, are operationally contradictory. It is a minor form of design [[Incoherence]]. However, an Abashed design is easily correctable by ignoring or altering isolated portions of the rules (minor [[Drift]]) during play. See [http://www.indie-rpgs.com/archive/index.php?topic=1397 Abashed Vanillaism] and [http://www.indie-rpgs.com/reviews/8/ my review of Little Fears].
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Game design which displays features of one or more [[Creative Agenda]] that, in their applications, are operationally contradictory. It is a minor form of design [[Incoherence]]. However, an Abashed design is often correctable by ignoring or altering isolated portions of the rules (minor [[Drift]]) during play. See [http://www.indie-rpgs.com/archive/index.php?topic=1397 Abashed Vanillaism] and [http://www.indie-rpgs.com/reviews/8/ my review of Little Fears].

Latest revision as of 12:27, 4 May 2012

Game design which displays features of one or more Creative Agenda that, in their applications, are operationally contradictory. It is a minor form of design Incoherence. However, an Abashed design is often correctable by ignoring or altering isolated portions of the rules (minor Drift) during play. See Abashed Vanillaism and my review of Little Fears.