The Right To Dream
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The Big Model |
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Social Contract |
Exploration |
Techniques |
Ephemera |
Creative Agenda |
Commitment to the imagined events of play, specifically their in-game causes and pre-established thematic elements. One of the three currently-recognized Creative Agendas. As a top priority for role-playing, the defining feature of Simulationist play. See Simulationism: the Right to Dream.