Illusionism

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Jargon

A family of Techniques in which a GM, usually in the interests of story creation, exerts Force over player-character decisions, in which he or she has authority over resolution-outcomes, and in which he tries to maintain a Black Curtain to conceal his control over events. See Illusionism: a new look and a new approach and Illusionism and GNS. Term coined by Paul Elliott.

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