Difference between revisions of "Underbelly"

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(Created page with "A Technique of preparation and play using a canonical setting and storyline, known to all participants, in which the events of play create a "hidden" storyline to enrich and rein...")
 
 
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A Technique of preparation and play using a canonical setting and storyline, known to all participants, in which the events of play create a "hidden" storyline to enrich and reinforce the primary one, which is treated as a creative constraint. Term coined by Ron Edwards; also sometimes called "inverse metaplot." See Metaplots, railroading, and settings and Open/closed setting (Pyron?s woes take 165).
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{{Techniques}}
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A [[Technique]] of preparation and play using a canonical setting and storyline, known to all participants, in which the events of play create a "hidden" storyline to enrich and reinforce the primary one, which is treated as a creative constraint. Term coined by Ron Edwards; also sometimes called "inverse metaplot." See Metaplots, railroading, and settings (Glossary terms or Forge article?) and [http://www.indie-rpgs.com/archive/index.php?topic=4012 Open/closed setting (Pyron's woes take 165)].

Latest revision as of 22:15, 28 February 2011

A Technique of preparation and play using a canonical setting and storyline, known to all participants, in which the events of play create a "hidden" storyline to enrich and reinforce the primary one, which is treated as a creative constraint. Term coined by Ron Edwards; also sometimes called "inverse metaplot." See Metaplots, railroading, and settings (Glossary terms or Forge article?) and Open/closed setting (Pyron's woes take 165).