Difference between revisions of "Turku role-playing"

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A mode of play presented as a manifesto, in which in-character feeling and thinking is given the highest priority, to such an extent that even communicating the experience to others is secondary. By my terminology, Turku play is comprised of [[Simulationism]] emphasizing [[Character]] [[Exploration]], resolved mainly using [[Drama]] or low [[Points-of-Contact]] [[Fortune]] mechanics, and highly reinforced through an explicit [[Social Contract]]. See The Turku School (link??), [http://larper.larpaweb.net/archivearticles/edition_1/manifesto.html LARP manifesting]] in The LARPer magazine, and [http://fate.laiv.org/dogme99/en/ Dogma 99]].
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A mode of play presented as a manifesto, in which in-character feeling and thinking is given the highest priority, to such an extent that even communicating the experience to others is secondary. By my terminology, Turku play is comprised of [[Simulationism]] emphasizing [[Character]] [[Exploration]], resolved mainly using [[Drama]] or low [[Points-of-Contact]] [[Fortune]] mechanics, and highly reinforced through an explicit [[Social Contract]]. See The Turku School (link??), [http://larper.larpaweb.net/archivearticles/edition_1/manifesto.html LARP manifesting] in The LARPer magazine, and [http://fate.laiv.org/dogme99/en/ Dogma 99].

Latest revision as of 22:10, 28 February 2011

A mode of play presented as a manifesto, in which in-character feeling and thinking is given the highest priority, to such an extent that even communicating the experience to others is secondary. By my terminology, Turku play is comprised of Simulationism emphasizing Character Exploration, resolved mainly using Drama or low Points-of-Contact Fortune mechanics, and highly reinforced through an explicit Social Contract. See The Turku School (link??), LARP manifesting in The LARPer magazine, and Dogma 99.