Transition

From Big Model Wiki
Revision as of 22:03, 28 February 2011 by Miskatonic (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Theoretically, changing from one Creative Agenda to another through the course of play using rules designed to make that process easy. Coined by Fang Langford in reference to his unfinished game design Scattershot.