The Right To Dream
Revision as of 23:51, 3 March 2011 by Miskatonic (talk | contribs) (moved Right to dream to The Right To Dream)
Commitment to the imagined events of play, specifically their in-game causes and pre-established thematic elements. One of the three currently-recognized Creative Agendas. As a top priority for role-playing, the defining feature of Simulationist play. See Simulationism: the Right to Dream.