Difference between revisions of "The Right To Dream"

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{{CreativeAgenda}}
 
Commitment to the imagined events of play, specifically their in-game causes and pre-established thematic elements. One of the three currently-recognized [[Creative Agendas]]. As a top priority for role-playing, the defining feature of [[Simulationist]] play. See [http://www.indie-rpgs.com/articles/15/ Simulationism: the Right to Dream].
 
Commitment to the imagined events of play, specifically their in-game causes and pre-established thematic elements. One of the three currently-recognized [[Creative Agendas]]. As a top priority for role-playing, the defining feature of [[Simulationist]] play. See [http://www.indie-rpgs.com/articles/15/ Simulationism: the Right to Dream].

Latest revision as of 23:51, 3 March 2011

Commitment to the imagined events of play, specifically their in-game causes and pre-established thematic elements. One of the three currently-recognized Creative Agendas. As a top priority for role-playing, the defining feature of Simulationist play. See Simulationism: the Right to Dream.