Difference between revisions of "The Right To Dream"

From Big Model Wiki
Jump to navigation Jump to search
(No difference)

Revision as of 23:51, 3 March 2011

Commitment to the imagined events of play, specifically their in-game causes and pre-established thematic elements. One of the three currently-recognized Creative Agendas. As a top priority for role-playing, the defining feature of Simulationist play. See Simulationism: the Right to Dream.