|The Big Model|
Also, any particular event in play is usually a bundle of Techniques, not just one.
Different games require different efforts at this stage, ranging from "none!" to nigh-complete Masters theses.
Organizing a specific game and group
Steps during the first meeting
Steps during initial play itself
Character construction techniques
Effectiveness / Resource / Positioning
Fixed / List / Open
The class issue
Play organization techniques
Global in-play techniques
Situational in-play techniques
Scene framing Mechanics cues Resolution Consequences
Specific procedures of play which, employed together, are sufficient to introduce fictional characters and locations into the Shared Imagined Space and to have them change in some way. Many different Techniques may be used in different combinations, in different games, to establish the same sorts of events. A given Technique typically includes a group of Ephemera which are employed together. Taken in their entirety for a given example of role-playing, Techniques comprise System.