Difference between revisions of "Techniques"
m (→Situational in-play techniques) |
m (→Situational in-play techniques) |
||
Line 30: | Line 30: | ||
Consequences | Consequences | ||
− | [[ | + | [[Murk]] |
== Jargon == | == Jargon == |
Revision as of 22:02, 17 July 2012
The Big Model |
---|
![]() |
Social Contract |
Exploration |
Techniques |
Ephemera |
Creative Agenda |
Techniques all together compose the System, and every Technique is in practice composed of a bunch of Ephemera.
Also, any particular event in play is usually a bundle of Techniques, not just one.
Contents
Preparation techniques
Different games require different efforts at this stage, ranging from "none!" to nigh-complete Masters theses.
Organizing a specific game and group
Steps prior to play Genre expectations, One-Sheet
Steps during the first meeting
Steps during initial play itself
Character construction techniques
Play organization techniques
Global in-play techniques
Endgame Epilogue
Situational in-play techniques
Scene framing Mechanics cues Resolution Consequences
Jargon
Specific procedures of play which, employed together, are sufficient to introduce fictional characters and locations into the Shared Imagined Space and to have them change in some way. Many different Techniques may be used in different combinations, in different games, to establish the same sorts of events. A given Technique typically includes a group of Ephemera which are employed together. Taken in their entirety for a given example of role-playing, Techniques comprise System.