Difference between revisions of "Techniques"

From Big Model Wiki
Jump to navigation Jump to search
(Created page with "Specific procedures of play which, when employed together, are sufficient to introduce fictional characters, places, or events into the Shared Imagined Space. Many different Tech...")
 
m
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Specific procedures of play which, when employed together, are sufficient to introduce fictional characters, places, or events into the Shared Imagined Space. Many different Techniques may be used, in different games, to establish the same sorts of events. A given Technique is composed of a group of Ephemera which are employed together. Taken in their entirety for a given instance of role-playing, Techniques comprise System.
+
{{Template:Techniques}}
 +
Techniques all together compose the [[System]], and every Technique is in practice expressed by a bunch of [[Ephemera]].
 +
 
 +
Also, any particular event in play is usually a bundle of Techniques, not just one.
 +
 
 +
== Preparation techniques ==
 +
Different games require different efforts at this stage, ranging from "none!" to nigh-complete Masters theses.
 +
 
 +
'''Organizing a specific game and group'''
 +
 
 +
'''Steps prior to play'''
 +
[[Genre expectations]], [[One-Sheet]]
 +
 
 +
'''Steps during the first meeting'''
 +
 
 +
'''Steps during initial play itself'''
 +
 
 +
== Character construction techniques ==
 +
 
 +
'''Effectiveness / Resource / Positioning'''
 +
 
 +
'''Fixed / List / Open'''
 +
 
 +
'''The class issue'''
 +
 
 +
== Play organization techniques ==
 +
 
 +
== Global in-play techniques ==
 +
[[Endgame]]
 +
Epilogue
 +
 
 +
== Situational in-play techniques ==
 +
Scene framing
 +
Mechanics cues
 +
Resolution
 +
Consequences
 +
 
 +
[[Murk]]
 +
 
 +
== Jargon ==
 +
 
 +
Specific procedures of play which, employed together, are sufficient to introduce fictional characters and locations into the [[Shared Imagined Space]] and to have them change in some way. Many different Techniques may be used in different combinations, in different games, to establish the same sorts of events. A given Technique typically includes a group of [[Ephemera]] which are employed together. Taken in their entirety for a given example of role-playing, Techniques comprise [[System]].
 +
 
 +
[[Category: Key concepts]]

Latest revision as of 07:38, 19 April 2013

Techniques all together compose the System, and every Technique is in practice expressed by a bunch of Ephemera.

Also, any particular event in play is usually a bundle of Techniques, not just one.

Preparation techniques

Different games require different efforts at this stage, ranging from "none!" to nigh-complete Masters theses.

Organizing a specific game and group

Steps prior to play Genre expectations, One-Sheet

Steps during the first meeting

Steps during initial play itself

Character construction techniques

Effectiveness / Resource / Positioning

Fixed / List / Open

The class issue

Play organization techniques

Global in-play techniques

Endgame Epilogue

Situational in-play techniques

Scene framing Mechanics cues Resolution Consequences

Murk

Jargon

Specific procedures of play which, employed together, are sufficient to introduce fictional characters and locations into the Shared Imagined Space and to have them change in some way. Many different Techniques may be used in different combinations, in different games, to establish the same sorts of events. A given Technique typically includes a group of Ephemera which are employed together. Taken in their entirety for a given example of role-playing, Techniques comprise System.