Difference between revisions of "Techniques"
m (→Preparation techniques) |
m |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Template:Techniques}} | {{Template:Techniques}} | ||
− | Techniques all together compose the [[System]], and every Technique is in practice | + | Techniques all together compose the [[System]], and every Technique is in practice expressed by a bunch of [[Ephemera]]. |
Also, any particular event in play is usually a bundle of Techniques, not just one. | Also, any particular event in play is usually a bundle of Techniques, not just one. | ||
Line 10: | Line 10: | ||
'''Steps prior to play''' | '''Steps prior to play''' | ||
− | [[Genre | + | [[Genre expectations]], [[One-Sheet]] |
'''Steps during the first meeting''' | '''Steps during the first meeting''' | ||
Line 17: | Line 17: | ||
== Character construction techniques == | == Character construction techniques == | ||
+ | |||
+ | '''Effectiveness / Resource / Positioning''' | ||
+ | |||
+ | '''Fixed / List / Open''' | ||
+ | |||
+ | '''The class issue''' | ||
== Play organization techniques == | == Play organization techniques == | ||
Line 29: | Line 35: | ||
Resolution | Resolution | ||
Consequences | Consequences | ||
+ | |||
+ | [[Murk]] | ||
== Jargon == | == Jargon == |
Latest revision as of 08:38, 19 April 2013
The Big Model |
---|
![]() |
Social Contract |
Exploration |
Techniques |
Ephemera |
Creative Agenda |
Techniques all together compose the System, and every Technique is in practice expressed by a bunch of Ephemera.
Also, any particular event in play is usually a bundle of Techniques, not just one.
Contents
Preparation techniques
Different games require different efforts at this stage, ranging from "none!" to nigh-complete Masters theses.
Organizing a specific game and group
Steps prior to play Genre expectations, One-Sheet
Steps during the first meeting
Steps during initial play itself
Character construction techniques
Effectiveness / Resource / Positioning
Fixed / List / Open
The class issue
Play organization techniques
Global in-play techniques
Endgame Epilogue
Situational in-play techniques
Scene framing Mechanics cues Resolution Consequences
Jargon
Specific procedures of play which, employed together, are sufficient to introduce fictional characters and locations into the Shared Imagined Space and to have them change in some way. Many different Techniques may be used in different combinations, in different games, to establish the same sorts of events. A given Technique typically includes a group of Ephemera which are employed together. Taken in their entirety for a given example of role-playing, Techniques comprise System.