Difference between revisions of "Situation"
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== Immediacy == | == Immediacy == | ||
− | in media res | + | constructed + in media res |
− | assignment; including [[Mission-based play]] | + | constructed assignment; including [[Mission-based play]] |
− | pressure; including [[Blood Opera]] | + | unconstructed but with pressure; including [[Blood Opera]] |
− | + | unconstructed and emergent | |
== Jargon == | == Jargon == | ||
Dynamic interaction between specific characters and small-scale setting elements; Situations are divided into scenes. A [[component of Exploration]], considered to be the "central node" linking [[Character]] and [[Setting]], and which changes according to [[System]]. See also [[Kicker]], [[Bang]], and [[Challenge]]. | Dynamic interaction between specific characters and small-scale setting elements; Situations are divided into scenes. A [[component of Exploration]], considered to be the "central node" linking [[Character]] and [[Setting]], and which changes according to [[System]]. See also [[Kicker]], [[Bang]], and [[Challenge]]. |
Revision as of 22:56, 17 July 2012
The Big Model |
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Social Contract |
Exploration |
Techniques |
Ephemera |
Creative Agenda |
You've got a character - floating there in a void, represented only by your character sheet. The game has a setting - huge, sprawling, detailed.
In play, however, your and the others' characters are located somewhere in that setting, interacting with the features and individuals right then and there.
The Situation of play is exactly that: this narrowing of focus right upon the characters' circumstances and points of view, an extreme specification of their general or abstractct identities as created entities and of the setting's broader scope.
In other words, you don't really play your characters, full stop, but rather, you play your characters in specifically this situation.
Situation's origin
Internal: characters have conflicting, dynamic problems which make them proactive
External: the location brings conflicting expectations and dangers upon the characters, forcing them to react
Immediacy
constructed + in media res
constructed assignment; including Mission-based play
unconstructed but with pressure; including Blood Opera
unconstructed and emergent
Jargon
Dynamic interaction between specific characters and small-scale setting elements; Situations are divided into scenes. A component of Exploration, considered to be the "central node" linking Character and Setting, and which changes according to System. See also Kicker, Bang, and Challenge.