Difference between revisions of "Intuitive Continuity"
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Latest revision as of 23:50, 3 March 2011
The Big Model |
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Social Contract |
Exploration |
Techniques |
Ephemera |
Creative Agenda |
A method of preparing role-playing sessions in which the GM uses the players' interests and actions during initial play to construct the back-story of the scenario retroactively. The term was first presented in the game Underworld.