Creative Agenda

From Big Model Wiki
Revision as of 00:14, 18 July 2012 by Sorcerer (talk | contribs)
Jump to navigation Jump to search

Plain talk

The arrow in the picture

Deeply connected to Color and Reward

Failures or absence of Creative Agenda

Agenda Clash

Incoherence

Zilchplay

Jargon

The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: Step On Up (Gamist), The Right to Dream (Simulationist), and Story Now (Narrativist). This definition replaces all uses of "Premise" in GNS and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all Components of Exploration, but most especially System.