Difference between revisions of "Creative Agenda"

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== The arrow in the picture ==
 
== The arrow in the picture ==
  
Deeply connected to [[Color]] and [[Reward]]
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Connects [[Social Contract]] through [[Color]] and [[Reward]] (a part of [[System]]) down into [[Techniques]], and significantly, as interpreted and enjoyed back up at the level of Social Contract.
  
 
== Failures or absence of Creative Agenda ==
 
== Failures or absence of Creative Agenda ==

Revision as of 00:17, 18 July 2012

Plain talk

The arrow in the picture

Connects Social Contract through Color and Reward (a part of System) down into Techniques, and significantly, as interpreted and enjoyed back up at the level of Social Contract.

Failures or absence of Creative Agenda

Agenda Clash

Incoherence

Zilchplay

Jargon

The aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: Step On Up (Gamist), The Right to Dream (Simulationist), and Story Now (Narrativist). This definition replaces all uses of "Premise" in GNS and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all Components of Exploration, but most especially System.