Difference between revisions of "Congruence"

From Big Model Wiki
Jump to navigation Jump to search
(Created page with "Play in which two or more different Creative Agendas may be expressed in such a way that they neither interfere with one another nor are easily distinguished through observation....")
 
 
Line 1: Line 1:
Play in which two or more different Creative Agendas may be expressed in such a way that they neither interfere with one another nor are easily distinguished through observation. The term was coined by Walt Freitag in GNS and "Congruency". A controversial topic.
+
Play in which two or more different [[Creative Agendas]] may be expressed in such a way that they neither interfere with one another nor are easily distinguished through observation. The term was coined by Walt Freitag in [http://www.indie-rpgs.com/archive/index.php?topic=1733 GNS and "Congruency"]. A controversial topic.

Latest revision as of 23:12, 3 March 2011

Play in which two or more different Creative Agendas may be expressed in such a way that they neither interfere with one another nor are easily distinguished through observation. The term was coined by Walt Freitag in GNS and "Congruency". A controversial topic.