Difference between revisions of "Coherence"

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The degree to which one or a combination of [[Creative Agendas]] are accepted and reinforced among members of a role-playing group. Coherence may also be applied to game design, but only indirectly, in terms of whether it does or does not facilitate such a shared agenda.
 
The degree to which one or a combination of [[Creative Agendas]] are accepted and reinforced among members of a role-playing group. Coherence may also be applied to game design, but only indirectly, in terms of whether it does or does not facilitate such a shared agenda.
  
[[Category:Key concept]]
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[[Category:Key concepts]]

Revision as of 10:09, 17 July 2012

The degree to which one or a combination of Creative Agendas are accepted and reinforced among members of a role-playing group. Coherence may also be applied to game design, but only indirectly, in terms of whether it does or does not facilitate such a shared agenda.